Over 30,000 views a month as confectionery brand Chococam gamify all aspects of their business

Success Stories Over 30,000 views a month as confectionery brand Chococam gamify all aspects of their business

Chococam, owned by parent company Tiger Brands Limited, is a Cameroonian agri-food business manufacturing chocolate and confectionery.

Chococam has annual sales of approximately CFA 18 billion (€28 million/ CHF 45 million) and employs roughly 300 people. Its products, including Mambo, Big Gum, and Bonbon Kola, are distributed across Cameroon, as well as Central and West Africa.

The challenges

🎯 With Chococam operating on an international scale, and working with multiple brands in its portfolio, their objectives were multifaceted.

Specifically, they were looking to:

📱 Games and gamification experiences “by Drimify”

All business challenges fundamentally boil down to how effectively you’re able to engage audiences and utilise their attention, and in that regard – no matter the goal – gamification is the most effective means of capturing it, retaining it, and redirecting it to achieve desired outcomes.

As such, Chococam opted for a Drimify plan to gamify across business functions.

Raising brand awareness and fostering loyalty while promoting CSR

Chococam launched a Big Gum-branded Quiz tying into a national Cameroonian youth festival, giving away cash, edutainment cards, and polo shirts to the top performers every day, and allowing the top 20 at the end of the campaign to participate in a live grand final for a chance to win 1 of 3 laptops.

This was an incredibly successful gamification campaign. On its busiest day, this game was played over 1,500 times, and across the whole campaign, it was played 11,320 times.

By rewarding players for their general knowledge, and distributing prizes like computers to younger generations, it shows them as a socially responsible company and a positive influence on their markets. After finishing the experience, players were then invited to follow Big Gum’s social media channels.

Using key dates to engage customers and raise brand awareness

For luxury, high end chocolate brands, and those that are marketed to adults, Valentine’s Day is a key date in their marketing calendars.

To make the most of this occasion for their Mambo chocolate brand, Chococam used Drimify to create a digital Scratch Card, which players could access through a QR code on special Mambo Valentine’s Day boxes, giving them the opportunity to win numerous “romantic” prizes ranging from meals and cinema tickets, to picnic baskets and trinkets.

The QR code – which can be easily generated within the Drimify platform – allows marketing games to be embedded on physical real estate – in this case, a limited edition product – allowing them to add an extra bit of excitement to a gift.

It also creates an additional layer of engagement after the point of purchase to boost loyalty and create positive associations with the brand.

Gamifying internal communications for team engagement

On the internal communications side, Chococam have customised an internal Quiz to create engagement with their teams. The subject matter was general knowledge, and the top 45 performers were rewarded with prizes.

The enabling of the leaderboard and more fun-focused nature of the game is a great way to stoke the competitive natures of employees, and is beneficial for team building and developing a positive corporate culture.

Results and KPIs

Key figures 🚀

Objectives achieved 😎

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