Serious Games

Drimify

Create serious games that encourage behaviours and action change. For training, raising awareness, and more.

Serious games: make the most of gamification

Engagement

Involvement

Learning

Development

Engage more with stand-out serious games

Create unique experiences people will remember. Drimify is the serious games platform helping organisations efficiently engage with their audiences, helping them reach their goals faster.

Question & Answer Games

Gamification Experiences

Instant Win Games

Games

Sport Games

Serious Games Platform

The 9 reasons our clients trust Drimify with the creation of their serious games

Easily create gamification experiences, serious games, and publish engaging, interactive content in minutes.

Fully customisable to suit your needs, from the content to the branding.

Share and integrate with ease: websites, email newsletters, social media, print, and QR codes.

Mobile-first and compatible on all modern devices. An intuitive and versatile cross-platform experience.

Collect data, inform decision making, and analyse results in real time from your Drimify dashboard.

A multilingual platform that supports more than 30 languages. Have a global impact.

A white label option for a custom-branded URL, and to remove the Drimify logo for a more professional look.

Create unlimited projects year-round. Plan your serious game strategies long-term for the best results.

Enjoy first-class support through our live chat and additional services: strategy, assistance, and creation.

How do I create serious games online?

Personalise the appearance and user experience of your serious games in simple steps to create a professional app that works via a link on smartphones, tablets and computers. You don’t need any technical skills to design and create serious games to engage with your audience.

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FAQs

What are serious games?

Serious games are games designed with a serious purpose at their core beyond entertainment. They are used to practise and develop skills, acquire knowledge, simulate real-world scenarios, or promote behavioural change. Modern online serious games can be played on a variety of platforms, including computers, consoles, and mobile devices, and are often used in the business world for recruitment and training.

What are the benefits of serious games?

Serious games can be created to simulate real-world situations, allowing learners to practise skills and apply knowledge in a realistic but low stakes environment, learning through repeatability. Additionally, serious games can be more cost-effective than traditional training methods as they’re a less labour intensive form of training, and offer a level of autonomous learning to let workers develop around their work schedules.

What’s the difference between serious games and gamification?

Serious games and gamification use game elements to achieve specific goals, but there are key differences between these terms. Serious games are complete games, and typically have a narrative structure that they incorporate their serious purpose into, meaning nothing in the game affects the real world, making them ideal for training. Gamifying something applies game mechanics to real-life tasks, and doesn’t necessarily mean you’ve created a game.

Where did serious games come from?

The origins of serious games can be traced back to Plato suggesting that play could be used to train children for their future careers. While war games had been used for centuries to prepare soldiers for the realities of battle, the term serious games as we understand it today was coined by the US researcher Clark C Abt in 1970, while he was helping to train officers for the Cold War. Since then, the use of serious games has expanded across all sectors and business functions.

How do you make serious games?

The first step is to define the serious purpose, whether that’s to help workers develop a particular skill, or learn some new legislation. Then you choose the type of game and necessary game mechanics to support and help fulfil that serious purpose. This part, the execution, is made easy when you use a games creation platform like Drimify, as you can customise the graphics, copy, in-game elements, and settings of pre-made game engines to customise a serious game to your exact needs.

What sort of companies use serious games?

Companies of all sizes and across all sectors use serious games as part of their internal business strategies, and in some cases even as part of their external communications strategies. Any organisation with a serious purpose to be addressed could benefit from a serious games programme. They can be used for: job-specific training, recruitment, corporate social responsibility campaigns (CSR), promoting health for a specific demographic or group, as well as raising awareness about causes or issues, among other things.

Inspiration & Success Stories

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Drimify

Create & share

A simple interface that you already know how to use!

Create in just a few minutes

Integrate in seconds

Share without limits

Drimify

Immediate results

Monitor your results in real time and from the first interactions.

Analyse your stats

Export all the data

Renew the experience

Need help?

While Drimify is designed to make game creation child’s play, gamified projects are more effective with experience and expertise applied.

Strategy Pack
Strategy Pack

Your strategic planning service

Chart your course to audience engagement by giving the DrimTeam expertise a seat at mission control.

We’ve been evolving our...

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Assistance Pack
Assistance Pack

Your partners in gamification

Work hand in glove with the DrimTeam for added peace of mind from the creation stage to the launch of your campaign.

This is a...

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Creation Pack
Creation Pack

Your turn-key creation service

If you want a turn-key gamification solution put together and optimised by the experts, the Creation Pack is a no-brainer.

This is...

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Innovation Pack
Innovation Pack

Your service tailored to unique demands

For highly ambitious and groundbreaking projects, the Innovation Pack is whatever you need it to be.

This is the the door...

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